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Story & Art by / m 

Kazuki Takahashi nr/lmm LJ 






























Artist/author Kazuki Takahashi first tried to break into 
the manga business in 1982, but success eluded him 
until Yu-Gi-Oh! debuted in the Japanese Weekly 
Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes 
of friendship and fighting, together with Takahashi's 
weird and wonderful art, soon became enormously 
successful, spawning a real-world card game, video 
games, and two anime series. A lifelong gamer, 
Takahashi enjoys Shogi (Japanese chess), Mahjong, 
card games, and tabletop RPGs, among other games. 
















YU-GI-OH! VOL. 7 
SHONEN JUMP Manga Edition 


This graphic novel contains material that was originally published in English 
in SHONEN JUMP #20 to #23. 



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STORY AND ART BY 
KAZUKITAKAHASHI 

Translation & English Adaptation/Anita Sengupta 
Touch-up Art & Lettering/Kelle Han 
Design/Sean Lee 
Editor/Jason Thompson 

YU-GI-OH! © 1996 by KAZUKI TAKAHASHI. All rights reserved. 

First published in Japan in 1996 by SHUEISHA Inc.,Tokyo. 

English translation rights arranged by SHUEISHA Inc. 

The rights of the author(s) of the work(s) in this publication to be so 
identified have been asserted in accordance with the Copyright, 
Designs and Patents Act 1988. A CIP catalogue record 
for this book is available from the British Library. 

The stories, characters, and incidents mentioned in this publication 
are entirely fictional. 

No portion of this book may be reproduced or transmitted in any form o 
by any means without written permission from the copyright holders. 


Published by VIZ Media, LLC 
P.O.Box 77010 
San Francisco, CA 94107 


First printing, November 2004 
Third printing, August 2012 



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Vol.7 

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' , ' , 

MONSTER WORLD 

•! •! • 

’ • ’ • 

STORY AND ART BY 



KAZUKITAKAHASHI 















































YUGI MUTOU 

The main character. 
When he solved the 
ancient Egyptian 
Millennium Puzzle, he 
developed an alter 
ego, the King of 
Games, which emerges 
in times of stress. 












1 



•Xi 


• • • 



Yugi's classmate, a tough guy who gets in 
lots of fights. He used to think Yugi was a 
wimp, but now they are good friends. In the 
English anime he's known as "Joey Wheeler." 


Yugi's classmate and childhood friend. She fell 
in love with the charismatic voice of Yugi's alter 
ego, but doesn't know that they're the same 
person. Her first name means"Peach."ln the 
English anime she's known as "Tea Gardner." 



SIB 7 

RYO BAKURA 

Like Yugi, Bakura has two per¬ 
sonalities: a shy, insecure high 
school student who loves 
RPGs, and a sadistic game mas¬ 
ter with supernatural powers. 



HIROTO HONDA 


SUGOROKU MUTOU 


Yugi's classmate, a friend of Jonouchi. In the 
English anime he's known as "Tristan Taylor." 


Yugi's grandfather, the owner of the Kame 
("Turtle") game store. His first name,"Sugoroku" 
is a Japanese game similar to backgammon. 








•••••• 


CONTENTS 


••••V 


Duel 52 Millennium Enemy 3: 

The Fumble of Doom! 
Duel 53 Millennium Enemy 4: 

Role-Playing Miniatures 
Duel 54 Millennium Enemy 5: 

Stop the Run of Criticals! 
Duel 55 Millennium Enemy 6: 

The Traps of Zorc Castle 
Duel 56 Millennium Enemy 7: 

I’ll Fight Too! 

Duel 57 Millennium Enemy 8: 
Fight! Fight! 

Duel 58 Millennium Enemy 9: 

The White Wizard Bakura 
Duel 59 Millennium Enemy 10: 
The Last Die Roll 




v.v 

• • • • 








































































MONSTER WORLP ROLE-PLAYING BOARP GAME 

THE STORy IS SET IN A LAW CMONSTER WORLP) WHERE 
THE PEACE HAS BEEN SHATCREP By THE PARK LORP 
ZORC. ON ONE SIPE IS A CROUP Op APVENTURERS; ON 
THE OTHER SIPE, THE PARK MASTER ("P.M." FOR 
SHORT). THE PARK MASTER CONTROLS ZORC ANP THE 
OTHER MONSTERS; THE APVENTURERS WORK TOGETHER 
AS A TEAM TO WIN THE CAME... 


ZORC CWlt 


THE PLAyERS 
ARE POUR 
HEROES WHO 
HAVE SET OUT 
TO PEPEAT THE 
PARK LORP 















10 
























































































































































CJONOUCHO N 
RACE: HUMAN 
CLASS: WARRIOR 
WEAPON-. 

SHORT SWORP 
ARMOR-. 

LEATHER SHIELP 
LEATHER ARMOR 
SPECIAL ATTACK-. 
ENEROETIC SLASH 














HIROTO CHONDA.) 
RACE: HUMAN 
CLASS: MAOI C OUNMAN 
THE GUNMAN 
HIMSELF HAS NO 
MAOI C, BUT BV 
FIRING BULLETS 
IMBUED WITH MAOIC ^ 
FROM HIS OUN 
HE CAN DEAL ( ( a 
MAOICAL DAMAOE\ } 
TO THE ENEMy. 

SPECIAL ATTACK: i 
6 THUNDER ORENADE \ 
BULLETS 















































































































































BEFORE YOU 
PIE, THERE'S 
.ONE THINO YOU 
SHOULP KNOW/ 
THERE IS NO 
SWORP IN 
THIS WORLP 
TH4T CAN 
VBFBAT MB'! 


















































































































































28 










































































































































































if you 1 


7 ^ 

FAIL, 


YOU MUST ROLL 

ZORC 


THE V\CE. IF yOU 

HAKES 

n/ y 

ROLL LESS THAN 

THE 


70%, THEN yOU 

FIRST 


CONQUER yOUR 

HOVE!) 


FFAR ANP CAN 


IK 

GO FIRST... 


FOR THAT, 
m HAVE 
TO CHECK 
THE HAG\C 
OUNMAN'S 
COHUA&E 
SCORE! 

















































































































38 




















































































































































































































































































































































































































































CASTLE ^ 
NO [1 
MATTER % 
>, WHAT IT - 
/ TAXES' 


k YOU'RE RIGHT! BAXURA 
MADE ZORC APPEAR WHEN 
THE ADVENTURERS' 
GUARD WAS DOWN. THEN 
HE WAS ABLE TO SEAL 
YOUR SOULS INTO LEAD 
FIGURES! EVERYTHING'S 
GONE ACCORDING , 

TO HIS PLAN! 














54 









































ENERGETIC 

SLASH! 

THE 

WARRIOR 
CUTS HIS 
hOPPONENT 
INHALE! 































































































































61 






































































































































































































MYFRIBNQS' 

: SOULS HAVE I 
BBBN SBALBP 
INTO 

M/N/ATURBS. 

! THBY'RB 
TRAPPBP IN 

THISGAMB 

WORLP. 


ill 





























































































































































































































































































































































































































































































































































































































































































































































































































/' VE SEALED THE 
SOUL OF ONE OF MY 
HOSTS FORMER 
GAMING FRIENDS 
INTO EVERY ONE OF 
THESE LEAP FIGURES! 






















































































































































































































































































NOT 

AGAIN! 





























































































































































































































































































































































GAME 
'MASTER! THE 
BEAST TAMER 
WILL TRY HIS 
r HANP POWER 
ON ZORC, THE 
LORD OP 
DARKNESS 
















































































































PLAYER 
CHARACTER, 
I OBEY THE 
WILL O? THE 
OTHER CAME 
MASTER, RYO 
. &AKURA. 





































































































134 










































































































'.xS 
























































































































144 































































149 









































Duel 59: Millennium Enemy 10: 
The Last Die Roll 















ill 


k A 1 


| Duel 59: Millennium Enemy 10: 
The Last Die Roll 



154 










































































































































m 

ROLL OF 
LB OR 

mm 






























































































































































































































































THE * 
PICE ARE 
CRACKING 
















































































































































THE NEXT TIME 
WE MEET IN THIS 
WORLD, I TOO 
WILL BE A LEVEL 1 
WHITE WIZARD 
WITHOUT ANY 
EXPERIENCE... 














































































































































you'PB 

LATE! PO 

you 

WANNA 

GET 


A PEW PAYS 
LATER, SAKURA'S 
PRIENPS, WHO 

were comatose 

IN THE HOSPITAL, 
RETAINER 
CONSCIOUSNESS. 











































































































































#TURN TO THS W5XT PA(9£ FOR THF RULES' 









DUNGEON BATTLE GAME 


NUMBER OF PLAYERS'- 2-4 

WHAT YOU NEED: • FOUR SIX-SIDED PICE (TWO PAIRS OF TWO 
AFFERENT COLORS) 

• A GAME PIECE TO REPRESENT EACH PLAYER 

• A PROTOCOP/ OF PACES 176-177 TO USE AS 

A BOARD CAN ENLARGED PHOTOCOP/ IS BEST) 

• PAPER PENCIL AND CALCULATOR 

-.-.-.—.-.-.—.- HOW TO PLAY 

• AT THE START OF THE CAME, EACH PLAYER ROLLS A SINCLE DIE. SHE THEN PLACES 
HER PIECE ON THE "START POINT" FOR THAT NUMBER. CIF THE "START POINT" IS 
ALREADY OCCUPIED, SHE MUST ROLL AOAIN.) 

• AFTER THE PIECES ARE PLACED, CHARACTERS MOVE IN ORDER OF THEIR "START 
POINT" NUMBER COOINO FROM 1 TO 6). 

• EACH PLAYER STARTS WITH 300 LIFE POINTS C300P). 

• ON YOUR TURN, YOU THROW A SINCLE DIE AND MOVE YOU R PIECE THAT MANY 
SPACES COR LESS, IF YOU WAN'D. 

• WHEN YOU LAND ON A SPACE WITH A TREASURE CHEST, ROLL TWO DICE CONE OF 
EACH COLOR - CALL THEM "A" AND "3" FOR SHORD. THEN LOOK ON THE TABLE ON 
PACE 179 TO SEE WHAT WAS INSIDE. 

• ON YOUR VERY FIRST TURN, ROLL THE "A" AND "3" DICE TO OPEN THE TREASURE 
CHEST AT YOUR "START POINT"/ 

• A TREASURE CHEST CAN ONLY BE OPENED ONCE. AFTER IT HAS BEEN OPENED, 

MARK IT AS "EMPTY" ON THE BOARD. 


.-.WINNING THfc GAM- . 

* THE POINT OF THE CAME IS TO CET ITEMS FROM TREASURE CHESTS AND USE THEM 
TO DEFEAT THE OTHER PLAYERS/ THE WINNER IS THE PLAYER WHO REDUCES ALL HIS 
OPPONENTS' LIFE POINTS TO ZERO. 

• THERE ARE TWO WAYS TO ATTACK OPPONENTS: WBAPONS OR MAGIC ATTACKS. 

• WBAPONS'- IF YOU FIND A WEAPON, LIKE "MASTER SWORD," YOU CAN ATTACK 
OTHER PLAYERS BY STOPPINC ON THE SAME SPACE AS THEM. CSEE THE RULES ON 
THE NEXT PACE.) YOU CAN ONLY ATTACK ANOTHER PLAYER ONCE PER TURN. 

• MAGIC ATTACKS'. SOME TREASURE CHEST ITEMS, LIKE "DEATH BALL", CAN HURT 
OTHER PLAYERS FROM A DISTANCE. TO USE A MAGIC ATTACK ON YOUR TURN, THERE 
MUST BE A STRAICHT LINE BETWEEN YOU AND YOUR OPPONENTS) WITH NO WALLS IN 
THE WAY. IF THERE'S MORE THAN ONE OPPONENT IN A STRAICHT LINE WITH NO WALLS 
IN THE WAY, THE SAME MAGIC ATTACK PAMA&ES ALL OFTHBM! UNLIKE WEAPONS AND 
SHIELDS, YOU CAN ONLY USE MAGIC ATTACKS ONCE, SO KEEP TRACK OF HOW MANY 
YOU HAVE/ YOU CAN ONLY USE A MAGIC ATTACK ONCE PER TURN. 


-WEAPONS & SHIfcLPS- 

• PLAYERS CAN ONLY USE ONE WEAPON AND ONE SHIELD AT A TIME. HOWEVER 
YOU CAN CARRY ONES YOU'RE NOT USINC. KEEP TRACK OF EVERY WEAPON AND 
SHIELD YOU FIND, BECAUSE SOME TREASURE CHESTS MAY MAKE YOU LOSE YOUR 
BEST EQUIPMENT/ 

• IF YOU DON'T HAVE A WEAPON, YOU CAN STILL ATTACK OTHER PLAYERS WITH 
YOUR BARE HANDS, BUT YOUR ATTACK STRENOTH IS ONLY C10A). 









BATTiz everm 


• "V STANDS FOR THE PLAYERS' LIFE POINTS, "A" STANDS FOR THE WEAPONS' 
ATTACK STRENGTH, AND "D" STANDS FOR THE SHIELDS' DEFENSE POINTS. 

• WHEN SOMEONE LANDS ON THE SAME SPACE AS SOMEONE ELSE AND WANTS TO 
FICHT, BOTH PLAYERS ROLL ONE DIE. ONLY THE PLAYER WHO ROLLS HIOHER 
OETS TO ATTACK/ CIF THE ROLLS ARE A TIE, THEY BOTH OET TO ATTACK, BUT THE 
DEFENDER COES FIRST.} IF THE DEFENDER ROLLS A (0] THEY CAN CHOOSE TO RUN 
AWAY INSTEAD OF ATTACKING CROLL A DIE AND MOVE THAT MANY SPACES AWAY, 
EVEN IF IT'S NOT THEIR TURN). 

• THE ATTACKER ROLLS ONE DIE. MULTIPLY THE NUMBER BY THE WEAPON 
STRENOTH (JO. THE DEFENDER LOSES THAT MANY LIFE POINTS/ 

• EXAMPLE: E3X WEAPON 30A = SOP DAMAGE 

- HOWEVER, IF THE DEFENDER IS WEARINC A SHIELD, THE DAMAGE IS REDUCED BY 
THE SHIELD'S DEFENSE POINTS CD). 

• EXAMPLE: OPPONENT'S ATTACK 200P - SHIELD SOD = 120P DAMAGE 

• SHIELDS DON'T PROTECT ACAINST AAACIC ATTACKS. 


TRfcASURfc CHART 


% 

0 

□ 

0 

m 

IB 

MB 

0 

BLACK MAGIC 

"MFGIRA" 

MAGIC 

ATTACK: 200A 

WHITF MAGIC 
"LUONA" 

APP 100P TO 
YOUR LIFE 
POINTS 

GRFAT 
SWORP 
WEAPON: SOA 

PFATHBALL 

MAGIC 

ATTACK: lOOA 

STAFF 

WEAPON: 20A 

CURSFP ! 

TRFASURB 

YOU PERAAA- 
NENTLy LOSE 
yOUR BEST 
WEAPON ANP 
SHIELP 

□ 

BIG SH/FLP 
SHIELP: SOP 

MONSTBR SCROLL 
^STRIPPeRT 

A OENIE STEALS 
THE BEST WEAPON 
& SHIELP PROM 

ONE OPPONENT 

ANP OIN/ES THEM 

WHITF MAGIC 
"LUONA" 

APP 200P TO 
yOUR LIFE 
POINTS 

MASTFR 
SH/FLP 
SHIELP: 100P 

FAIRY'S GIFT 
APP 100P TO 
yOUR LIFE 
POINTS 

LONG SWORP 
WEAPON: AOA 

0 

FAIRY'S GIFT 
ADP 200P TO 
youR LIFE 
POINTS 

PFATHBALL 

MAGIC 

ATTACK: lOOA 

BLACK MAGIC 
-ZAP" 

ALL THE OTHER 
PLATERS TAKE 
100P PAMAOE 
CSHIELPS PONT 
HELP) 

FAIRY'S GIFT 
APP 100P TO 
yOUR LIFE 
POINTS 

IRON SH/FLP 
SHIELP: SOP 

WHITF MAGIC 
"LUONA" 

APP 100P TO 
YOUR LIFE 
POINTS 


PFATHBALL 

MAGIC 

ATTACK: lOOA 

BATTLF AXF 
WEAPON: AOA 

HFRO'S 
SH/FLP 
SHIELP: SOP 

MONSTBR SCROLL 
"GOGYAL" 

THE PEMONESS 
GOGYAl CAUSES 
100P PAMAOE TO 
ANY ONE OPPONENT 
CSHIELPS PONT 
HELP) 

SPFAR 
WEAPON: SOA 

GRFAT SHIELP 

SHIELP: 100P 


SABFR 
WEAPON: 30A 


MASTFR 
SWORP 
WEAPON: SOA 

CURSFP 

TRFASURB 

YOU PERMA- 
NENTLy LOSE 
yOUR BEST 
WEAPON ANP 
SHIELP 

WHITF MAGIC 
"LUONA" 

APP 200P TO 
TOUR LIFE 
POINTS 

PFATHBALL 

MAGIC 

ATTACK: lOOA 


BLACK MAGIC 

"G/PORA" 

MAGIC 

ATTACK: lOOA 

TRASH CAN 
UP 

SHIELP: SOP 

FAIRY'S 

GIFT 

APP 200P 

TO yOUR 

LIFE POINTS 

HAMMFR 
WEAPON: 20A 

PFATHBALL 

MAGIC 

ATTACK: lOOA 

BLACK MAGIC 
"GANPA" 

MAGIC 

ATTACK: 200A